You may only build ships between two sea hexes (forming an aquatic route) or between a sea hex and a land hex (a coastal route). A shipping route is either “Closed” or “Open.” A “closed shipping route” is any unbroken line of ships that connect two of your settlements and/or cities together. Each scenario in this book includes an illustration that shows how the board should be built. The Pirate Island, introduced in newer editions, is the first scenario which changes the mechanics of new gameplay elements introduced in Seafarers. The expansion is currently on its 4th English edition as produced by Mayfair Games. However, there are limits to how ships may be moved. These foresighted leaders may elect to place either or both of their starting settlements on the coastline. Players must convert their pirate fortresses and have 10 victory points before being able to claim victory. To play this Catan expansion, the base game, Settlers of Catan is needed. ), but players may count both connected shipping routes (open or closed) and roads to determine who controls the longest trade route. The Seafarers expansion contains new frame pieces, which - together with the frame pieces of the CATAN base game - can be used to assemble frames of variable size. Along with the concept of ships, Seafarers also introduces the notion of the pirate, which acts as a waterborne robber which steals from nearby ships (similar to how the robber steals from nearby settlements). The pirate can affect the game in three ways: A. 5. After you place the hexes, you need to arrange the round tokens with the production numbers. A settlement or city is necessary between a road and a ship for the two to be considered continuous for the purposes of this card. Picture yourself in the era of discoveries: after a long voyage of great deprivation, your ships have finally reached the coast of an uncharted island. You may only move the ship that is at the end of the ship- ping route that is not connected to the “homeport” for that route. The dreaded Pirate works the sea lanes for rich profit! Before you can begin exploring the sea lanes of Catan, you must first construct the board. Like in the well-known board game, you earn your sea legs and explore undiscovered islands and exotic treasures – just be wary of pirates! T he 5-6 player extension was released in 1999. In other scenarios, the board is divided into islands, and if the player builds a settlement on an island other than the ones they begin on, the settlement is worth extra victory points. To build a ship, expend 1 wool resource(to make sails) and 1 lumber resource (to build hulls and masts). As you can see, the rules for placing ships are similar to the rules for placing roads on land. However, the supply of number tokens is smaller than the number of hexes in the scenario: when the number tokens run out and players expand into a new part of the outlying islands, number tokens are moved from the main island to the outlying islands. Its name shall be Catan! Expand from the island of Catan into the ocean with boat shipping lanes. Beoordeling door klanten Of course, you must still obey the “distance rule” from basic Settlers, even if you are building on a new island. The Fog Island (Oceans in older editions) is the first scenario where exploration is used. Players can build shipping lanes, which are very similar to roads. By connecting to the Forgotten Tribe's settlements (represented by number tokens), players may earn cloth tokens when the number token for the Forgotten Tribe's villages are rolled. You cannot satisfy your hunger to expand with roads alone! Have you ever imagined, what if it would have been possible building ships and cruising between islands in Catan ? Eén met eilanden en zeerovers. You may move an active knight to an intersection between three sea hexes if one of your ships is adjacent to this intersection (the knight is then assumed to be on the ship). To use the six Settlers frame pieces, you need to turn them over so that the all-sea sides are face up— you do not use the harbors that are printed on those frame pieces. Catan: Seafarers, or Seafarers of Catan in older editions, (German: Die Seefahrer von Catan) is an expansion of the board game Catan for three to four players (five-to-six-player play is also possible with both of the respective five-to-six-player extensions). Some players will wish to get a jump on the opposition by first exploring the oceans around Catan. CATAN – Seafarers Build ships and set sail with your settlers on an adventure to new coasts in this expansion. Roads and ships may not be built along the same coastline. in the game. You may move one of the two ships to any of the edges marked “X” that connect to that ship’s route. The board generator is designed to create a fair and engaging game of Catan. Bekijk de voorwaarden. You can use the possibilities of the “Seafarers” expansion together with "Cities & Knights." The homeport is the settlement or city adjacent to the first ship in the route. I hope that you liked this Catan seafarers rules guide, feel free leave a comment below ↓. Learn more by clicking "Settings" or read our Cookie Policy. Players can build shipping lanes, which are very similar to roads. Because there are 8 different scenarios in Catan seafarers, the ending of the game changes between each and every one of the scenarios. Gold itself cannot be used to build any pieces, so there are no gold resource cards New World is a scenario that blankets all other scenarios that may be created from the parts of Settlers and Seafarers. Since the ships represent established sea routes, they may not be connected to roads, nor can roads connect directly to ships (see Illustration C).

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