While this advice sounds very good in theory, my experience with the shadow rune so far shows that most maps are just too small to do that. The Steelcaster is a class option for the Warrior archetype, available to all warrior Heroes. Runemaster Question. The massive amount of surges also make shadow dragons useless, Ettins die even faster, small monsters get killed by blasts. gavinwatson, October 3, 2013 in Descent: Journeys in the Dark. Each time you spend 1 surge during an attack to recover 1 fatigue, you instead recover 2 fatigue. The Descent: Journeys in the Dark (Second Edition), Pages using DynamicPageList parser function, https://descent2e.fandom.com/wiki/Category:Runemaster?oldid=11177, After your defense roll, use this card to add 1. I have a mage who is wielding a magic staff with Abilities: Surge = Deal 1 ❤ to another monster within 3 spaces of the target, Surge = +1 Range. If they HAVE moved further than that, or have lots of excess stamina, then you want to keep the goblins back behind the corner, and about 7 spaces from where the heroes can reach if moving directly to the first batch of crops. dealing the 1 damage to a second monster is not defendable. After your defense roll, use this card to add 1. "The Shadow rune" again forces me to go towards the heroes, because If I don't they just heal up and slaughter the next group of monster. a fan built website for Descent : Journeys in the Dark 2nd Edition. Playing a Frenzy (extra attack) card on Splig to knock back a surviving hero to get them out of the way is a good move here too. :-(. Hey I'm overlording for my group, and one of the heroes plays Tarha as Runemaster. Runemaster is one of the class options for the archetype Mage. The idea here is to threaten the heroes next move, if they see that they will get hammered by an entire group of goblins if they move to the farm, then they will hopefully slow down, allowing the re-enforced Merriod to catch up behind them. You can also put monsters out of the way leaving the heroes with the choice of loosing time going after them or keep going but perhaps be attacks from two fronts... Last thing you only spoke about 3 heroes .. are you playing only against those 3 ? But from my investigetions regarding that, it is possible. All rights reserved. Dark Charm should almost always be used to perform the move action to go away from the objective and other heroes, rather than the attack. Since he is a ranged fighter he can also hide just one square behind the Knight, making it impossible to throw him with Ettins because I can't get on an adjacent target, so I can finally get him away from the knight. Posted on September 9, 2012 by Ezhaeu. From your description sounds like you're playing within the rules correctly. It is not used to place a huge area of effect attack somewhere else on the map.
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