This page was last modified on 19 August 2020, at 19:31. Seaside is unique among Dominion expansions in that every Kingdom card is an Action card; it has no Treasures. At the same time trashing bad cards looks less exciting to some players. When another player plays an Attack card, you may reveal this from your hand. That’s a lot to enhance your Dominion game with. Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards). Both themes had so much potential that I broke the set up into two sets, expanding the themes. In order to keep track of which Duration cards are discarded during the current Clean-up phase and which Duration cards remain in play, place Duration cards in a separate row above the other Actions and. For much of its pre-development life, the set was 20 cards. Game designer Donald X. offered some insight into some themes of the set here. Gameplay. Individual analyses of Seaside cards are linked below and also collected here. Seaside: Action +1 Card +2 Actions + +2 +1 + Explorer: Seaside: Action : You … This dates back to when I was doing "trash the top card of each other player's deck" stuff. As such, it does not contain material for a complete game. And someone who knows how to steer ships using stars. If you like the content of a board game on this site, please consider to buy the game. It would do nothing some games, then dominate others, but never in a fun way. Gain a card costing up to $2 more than the trashed card. Twitter If they revealed any Treasure cards, they trash one of them that you choose. The main gameplay theme of Seaside is cards whose abilities affect future turns—whether by being Duration cards, interacting with the top of the deck, or otherwise. Play it twice. Dominion Seaside is our top pick for Dominion expansions because of the amount of variety it adds coupled with a bit more strategic planning. It was you draw two, they discard one, this turn and next turn. Now some of the cards that didn't make it. This balance between simplicity and strategic depth is splendid, especially for beginners. - The one-shot that Lookout replaced was "trash this and your hand, gain a card costing up to $3." This is a deliberate move on Donald X. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. So the overall package is a card that a lot of players don't want, but that some experienced players realize is okay but not special. Players may count face-down set-aside cards (both their own and those of other players). This site is dedicated to promoting board games. The biggest positive things would be to get rid of Embargo tokens and use the coin tokens on say 3 cards. I divided everything up based on mechanical themes. Embargo put itself on a pile; Pirate Ship kept one treasure per attack and counted them; Pirate Ship and Native Village did have mats, but they were card-sized (when that changed I got to add Haven back in). Specifically, it does not include the basic Treasure, Victory, Curse, or Trash cards. If multiple cards resolve at the same time on your turn (for example, Duration cards that do something “at the start of your next turn”), you choose what order to resolve them. Those of you who don't know about the promo, it was given away with an issue of Spielbox, and now BGG sells it somewhere. It may be a couple years before you'll get to see the expansion I made out of the other theme. Dominion Seaside adds player mats, tokens, and 26 new Kingdom Cards! Black Market had been very popular in the set, so it was great that it survived. I ended up doing that on Secret Chamber in Intrigue, and dropped the versions that were here. Specifically, it does not include the basic Treasure, Victory, Curse, or Trash cards. Trash this card. - There was the attack I mentioned for Sea Hag, the card that turned into Smugglers, and the card that Treasury replaced. One day I decided, okay, these are the main set, these are the first expansion, these are the second expansion. Spy: Action - Attack: $4 +1 Card; +1 Action. Gain a silver card; put it on top of your deck. (For the rest of the game, when a player buys a card from that pile, they gain a Curse.) Each other player reveals the top 2 cards of his deck. Gain a Treasure card costing up to $3 more; put it into your hand. Gain a card costing up to $2 more than the trashed card. Play an Action, play it again next turn. Haven Action - Duration $2 +1 Card +1 Action Set… First, you will take over some islands, as a foothold. 's part to compensate for the range of costs in the Prosperity, which has no cards and many cards costing or more. - There was a "discard x cards, +$x" card that was in this set for a bit. Fishing Village and Wharf are often described as the most powerful village card and the most powerful non-Attack card, respectively. You may immediately put your deck into your discard pile. Originally the 2nd expansion had two themes. It is also the first expansion to introduce a new card type, and the first to introduce a new card color. Seaside is one of the most universally well-liked Dominion expansions, and a frequent answer to the "What should be the first expansion I buy?" Might Do With a Dominion Time Machine, http://wiki.dominionstrategy.com/index.php?title=Seaside&oldid=49667, Creative Commons Attribution Non-Commercial Share Alike, If you play or modify a Duration card with another card, that other card also stays in your play area until it is no longer doing anything. The problem is, some people are terrified of trashing a good card with it. Facebook. 1. : Embargo, Haven, Lighthouse, Native Village, Pearl Diver 2. : Ambassador, Fishing Village, Lookout, Smugglers, Warehouse 3. : Caravan, Cutpurse, Island, Navigator, Pirate Ship, Salvager, Sea Hag, Treasure Map 4. : Bazaar, Explorer, Ghost Ship, Merc… All you ask is a tall ship and a star to steer her by. Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. What if you use it on a duration card? Trash a Treasure card from your hand. Why Dominion Seaside. When Donald X. decided to start reusing mechanics from past expansions in designing Adventures, Duration was the principal mechanic he chose to revisit; since then, each new expansion after Adventures has included at least two Duration cards. These games deserve it. There could still be a card someday that trashes supply cards, but in practice it's mostly a waste of time, with players sitting there trying to work out which card to trash in cases where it really doesn't matter (and so it's hard to decide). This is the 2nd addition to the game of Dominion. None of them want to be spoiled here today. Dominion is a deck-building card game in which two to four players compete to gather the most valuable deck of cards. You may gain any or all of these trashed cards. Dominion: Seaside is an expansion to both Dominion and Dominion: Intrigue. As I said, it was going to be a while before Jay was actually interested in not needing Embargo tokens. Valerie thought it was too wacky, what with having to set up a deck of cards to buy for it, so it left. Some cards give a player a choice between two or more options (. Black Market tied in to the next turn theme by actually getting you cards from next game. +1 Card per card discarded. My expectation was that cards would be used for the playmats and counters, which is how it worked during development. Anyway I looked at Seaside. Choose an Action card in your hand. Through extensive research, we bring everything you need to know about board games. Then, two of the biggest duds to replace, I couldn't. If you do, +$3. Trash a Copper from your hand. Dominion Seaside is the first Dominion expansion you should buy. It adds 26 new. It left before development started. Trash a card from your hand. Worth 1 Victory for every 10 cards in your deck (rounded down). Players may look at face-up set-aside cards of any player. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. And did I mention it was weak? One day, all the rivers will be yours. I ended up replacing this with Ghost Ship. 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