At the end of this turn, the current Round card is resolved and turned over. These actions may even be taken during another player's turn, but not while she is taking an action. The player takes 1 token from each of these Supply spaces and places them with the standard side up on the appropriate Offer spaces. He also designed Agricola, a game that dethroned Puerto Rico as the highest rated game on BoardGameGeek.com. If you like the content of a board game on this site, please consider to buy the game. New buildings can be built using the "Construction Firm" and the two "Building Firms". Ships, on the other hand, are primarily used to provide the food that is needed to feed the workers. The Final stage begins. The and symbols on some Round cards indicate that a building or special building card must be added to the town's buildings. At the end of each round, when the Round card is turned over, a new Ship card is introduced into the game. In Le Havre, a player's turn consists of two parts: First, distribute newly supplied goods onto the offer spaces; then take an action. The game was edited by Uwe Rosenberg and Hanno Girke and the former gets the main cover credit. The second number - below the Round number and in a cooking pot - shows the amount of food that each player must consume at the end of the round. The border on the goods token shows which is the standard side. However, within these constraints you still can have a different strategy that focuses more on a single element of the game. Starting Money: Each player starts the full game with 5 Francs and 1 coal. This introduces a new ship into the game. Standard building card: If a normal building is required, take the card with the lowest sort order number (top right corner) from the Building Proposals. The board with the Treasury is to the left, the board with the three Building Proposals is in the center and the board with the Ship spaces is to the right. After this, the first turn of the following round begins with the next player's Supply action on the first Supply tile. Le Havre was designed by getting rid of some of the tenser moments in Agricola which make you feel like you’re scraping by as a medieval farmer to a more of a game about optimizing your choices as you deliver, sell, and pick up goods as shipping company in France without big penalties. Buildings may not be sold and then bought again in the same game turn. There is a Supply and a corresponding Offer space for six types of goods as well as for the 1 Franc coins, but there are only Supply spaces for the 5 Franc coins as well as for coal and hides. A player with at least 2 cattle receives 1 additional cattle. All rights reserved. DiceTower.com is a grateful client of the BoardGameGeek.com API. Enhance your experience in Le Havre with this luxury set of 342 upgraded goods tiles!The pieces are made of a hard plastic, similar to Bakelite, and the graphics are applied via a 4-color heat transfer process, which fuses the images to the plastic in a way that … ), Current Top Ten List: Games that Break Vasel's Law, Top 10 Most Played Games (with Paula Deming), The AlphaBest Series: Part IX - The Letter H, Tom Vasel's Top 100 Games of all Time: # 10 - # 1, Best Games of all Time! A player may never enter a building if she is unable to pay the entry fee. Goods and Food tokens: Place the tokens with goods and food on their Supply spaces. A player who does not take much grain or cattle at the start of the game should build or even buy a ship early in the game - otherwise, it is possible that she will spend much of the game just trying to get food. Le Havre - £37.50 - and many other great board games are available for the lowest prices at Zatu Games UK! Exception: If a card has the text 'Start' instead of a tick, it is placed with the 3 starting buildings. (see text and illustration on the cards). When a player sells a building, it is placed with the other buildings that belong to the town. The brick remains on the Wharf for the remainder of the game to show that the Wharf has been modernized for all players. Additional actions are Buying and Selling, which may be carried out at any time during the player's turn.eval(ez_write_tag([[300,250],'ultraboardgames_com-medrectangle-4','ezslot_3',129,'0','0'])); During each player's first action, new goods arrive in the harbor and are placed on the corresponding Offer space. The Ship cards, which range from Wooden ships to Luxury liners, are read in the same way as the Standard building cards: the first line gives the build costs; the second shows the value (with the cost to buy shown below), the type of ship and the ship symbol. Fanning the standard building cards allows players to see when which building will be available for building or purchase (and what the costs are) right from the start of the game. The Main action is mandatory, and follows the Supply action. There is no limit to the size of a personal supply. The player with the largest fortune wins. Starting Buildings: The green Construction Firm card and the two Building Firm cards are removed from the pile of building cards and placed beside the game boards. Buildings are both an investment opportunity and a revenue stream, as players must pay an entry fee to use buildings that they do not own. Person discs on buildings are always returned to the player when the building is bought or sold. Any card that does not have a tick beside the appropriate number of players is removed from the game. Buildings are explained on page 6 and in the Buildings overview. Each player must pay the amount of food shown on the Cooking pot symbol on the Round card. Players: 1-5. It must be paid to the owner of the building, either in food or in Francs, before the building can be entered and used. (The people are sent home). The game ends immediately after the final actions. Entering a Building: Most of the building cards allow visitors to take an action, (e.g. The board with the Treasury is to the left, the board with the three Building Proposals is in the center and the board with the Ship spaces is to the right. These buildings were constructed before the start of the game and belong to the town. Fan the cards out from the Building Proposals spaces (Board 2), so that the bottom line of each card is visible. Two different tokens are shown on each Supply tile (Goods or Francs). Place it on the pile of Ship cards of that type (see Game Board 3). The darker ticks are for the full game; the smaller, light-colored ticks are for the shortened game. When players build ships, they receive Food production tokens that indicate the amount of food they receive each round from their Ship cards. - People's Choice 2014: # 60 - # 41, Board Game Breakfast: Episode 42 - Set up and Tear Down, Sam's Top 100 Games of all Time: # 80 - # 71, Board Game Breakfast: Episode 32 - Dice Tower News/Awards/Con, Top 100 Games of All Time: Ryan Metzler (#100-91), 2010 Edition: Top 100 Board Games of All Time # 6 - # 10, The Dice Tower: The Dice Tower Episode 624 - H is for Hype, The Broken Meeple: The Broken Meeple - Top 100 - (80 - 61), Out of Game: OOG - EP11 - Origins 2015 & a Very Special Interview, The Broken Meeple: The Broken Meeple - Episode 13 - Opinionated Workers, "Project L: Finesse" - DT Preview with Mark Streed, Detective: Season One Review - with Zee Garcia, Project Elite: Rook Team Review - with Tom Vasel, Truck Off Roll And Write Review With Graeme Anderson. Buildings and Ships may also be sold to the town. Building cards: There are two types of building cards: Standard building cards and Special building cards (shown by the anchor). A player need not own a Wharf to modernize it. A player who cannot pay this Franc must either sell a building or ship or take another loan card and must then pay the 1 Franc. Connect! Buildings and ships are sold for half of their value. During the Round stage, players play a fixed number of rounds (depending on the number of players). The game can be played locally against the computer, in hot-seat mode or online -- competing against friends or global players in order to advance in the rankings. When a player sells a ship, it is placed on top of the pile of Ship cards of that type. In theory, it’s fairly straightforward to grasp. Round overview: In each game, only one Round overview card is used, which corresponds to the number of players. In the first round, the Supply tiles are face-down until they are occupied; once they are occupied, they are turned over and remain face up until the end of the game, without changing their position. A player who does not have enough food must choose either to sell buildings or to take a Loan card (or cards). A total of 420 tokens (coins, grain, iron, clay, wood, ..). Twitter Ships: Only the topmost face-up card on each ship pile may be purchased. Each player has exactly one more turn and carries out a Final action - a Main action (see page 5). The Dice Tower is dedicated to getting folks to learn about the wide world of exciting new board games. Le Havre. Ships are very important! Find board game card sleeve sizes for Le Havre (2010;Lookout Games) including popular sleeve brands such as Arcane Tinmen, Fantasy Flight Supply, Mayday and Ultra Pro. Players generate energy from wood (which may be upgraded to charcoal) or coal (coke). Through extensive research, we bring everything you need to know about board games. Podcast Episode: The Family Gamers: Andrew’s Favorite Games. Round Cards: Turn the Round cards to the "Harvest" (or "No Harvest") side, sort them by Round number for the appropriate number of players, and place them face-up on the Round card space on game board 3, with the card for Round 1 on top of the pile. Z-Man Games Le Havre The Inland Port Board Game. Interest for Loan cards: The word "Interest" is written on one of the seven Supply tiles. At the start of the game, these buildings are owned by the town. These games deserve it. Le Havre - The Inland Port: Finally on mobile devices! A player who enters one of these buildings can build any of the top buildings in the Building Proposals area by paying the building costs of the new building. There is no need to place every token on these spaces; the majority can be left in the game box and added as needed. 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